


In the output folder, a bunch of files will be extracted. Choose an output folder and uncheck the following settings: Drag the MDL file into the program window.Ĥ. Go to the “models” folder and do the following:ģ. You’ll have the two folders: “models” and “materials”. The program will extract the GMA file into a (.7z) file.

Drag the GMA file into the GWTool window. Rename it to a simpler name (Ex: NameHere.gma) then decompress by doing the following:Ģ. When the download is finished, you’ll have a file that has the extension (.gma). Method for GMOD Models downloaded through the Steam Workshop Downloader: The method for SFM models downloaded through the Steam Workshop Downloader is the same. VTF files have the textures in image file formats which are what we need. VMT files are code so you can delete them. The “materials” folder has files that have the extensions (.vmt) and (.vtf) which stand for “Valve Material File” and “Valve Texture File” which can be opened using VTFEdit. That’s the model’s data, similar to PMX and PMD but MDL files are compressed and need decompiling or decompression. We don’t need the VVD, the PHY, and the VTX files because they are additional data that work only in SFM and GMOD so you can delete them. The “models” folder has files that have the extensions (.mdl), (.vvd), (.phy), and (.vtx). You’ll have two folders: “models” and “materials”.

